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Martin van Velsen

 

PROFILE

Martin van Velsen is a senior research engineer currently at Carnegie Mellon University where he is the lead visualization engineer for the CTAT authoring research group. Amongst a wide range of visual projects a small sample includes neurosurgery simulation design, artificial intelligence architectures, virtual humans and training simulations. Martin serves as technical advisor to many leading specialists in the field of digital games, simulations and cinematic authoring [1][2]

CAREER HISTORY

Senior Research Engineer at the Human Computer Interaction Institute, Carnegie Mellon University (2008-present)

 

Senior Research Programmer at the Institute for Creative Technologies, University of Southern California (2002-2008)

 

Research Programmer at the Robotics Institute, Carnegie Mellon University (1998 - 2002)

PUBLICATIONS

Van Velsen, M., Williams J., Verhulsdonck G., Narrative Concepts for AI Driven Digital Interactive Story Telling, in proceedings of the 2009 ICIDS conference

 

Van Velsen, M., Williams J., Verhulsdonck G., Concepts for Interactive Digital Storytelling: From Table-top to Game-AI, poster in proceedings of the 2009 AIIDE conference

 

Van Velsen, M., Williams J., Verhulsdonck, G., Concepts for Interactive Digital Storytelling: From Table-top to Game-AI, in proceedings of the fifth conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2009

 

Jhala, A., Velsen, M., Challenges in Development and Design of Interactive Narrative Authoring Systems, a Panel, in proceedings of the 2009 AAAI Spring Symposium

 

Van Velsen, M., Towards Real-time Authoring of Believable Agents in Interactive Narrative, in proceedings of the 8th International Conference on Intelligent Virtual Agents (IVA-08), 2008

 

Van Velsen, M., Narratoria, an Authoring Suite for Digital Interactive Narrative, accepted as a poster in proceedings of the 21st International Florida Artificial Intelligence Research Society Conference, 2008

 

Kim, Y., van Velsen, M., Hill, R.W. Jr., Modeling Dynamic Perceptual Attention in a Complex Virtual Environment, 5th International Working Conference on Intelligent Virtual Agents, 2005

 

Mark A. Spicer, Ph.D., M.D Martin van Velsen, John P. Caffrey, Ph.D., and Michael L.J. Apuzzo, M.D. Virtual Reality Neurosurgery - A Roadmap, International Journal: 'Neurosurgery', April 2004

 

Gordon, A., van Lent, M., van Velsen, M., Carpenter, M., and Jhala, A., Branching Storylines in Virtual Reality Environments for Leadership Development. Proceedings of the Sixteenth Innovative Applications of Artificial Intelligence Conference (IAAI), 2004

 

Hill, R.W. Jr., Douglas, J., Gordon, A., Pighin, F.P., van Velsen, M. Guided Conversations about Leadership: Mentoring with Movies and Interactive Characters. Proceedings of the Fifteenth Innovative Applications of Artificial Intelligence Conference (IAAI), 2003

 

Sycara, K., Paolucci, M., van Velsen, M. and Giampapa, J., The RETSINA MAS Infrastructure. To appear in the special joint issue of the international journal: Autonomous Agents and MAS, Volume 7, Nos. 1 and 2, July, 2003.

 

Massimo Paolucci, Zhendong Niu, Katia Sycara, Constantine Domashnev, Sean Owens and Martin van Velsen "Matchmaking to Support Intelligent Agents for Portfolio Management". In Proceedings of Autonomous Agents 2000.

EDUCATION

UNIVERSITY OF PROFESSIONAL EDUCATION, 1997, HR&O Rotterdam & Omstreken, the Netherlands, B.Sc., Computer Science (Cum Laude)

AWARDS

Nominated and finalist for ‘Most Innovative Video’ in the International AI Video Competition during the Twenty-Third Conference on Artificial Intelligence, 2008

ACADEMIC SERVICE

TO THE RESEARCH

COMMUNITY

Participant in the panel on Interactive Drama: Dialogue as Gameplay, PAX East gaming convention 2011

 

Co-organizer and host of the Panel on Authoring Interactive Narrative at the 2009 AAAI Spring Symposium, Stanford University

 

Program Committee Member: 3rd and 4th Workshop on Intelligent Narrative Technologies (AIIDE 2010, 2011)

 

Member Review Committees: AIED 2010-2011, IJCAI 2009

CURRENT CMU

GRADUATE

COURSE WORK

Computational Models of Discourse Analysis, Applied Machine Learning, Applied Research Methods.

SOFTWARE

SKILLS

Operating systems: AIX, HP-UX, IRIX, Linux, MS DOS, PalmOS, MacOS, Solaris, Windows XP/2000/NT/Vista, Windows 9x/Me/CE.

 

Programming languages: ActionScript, Assembler, Awk, Bsh, C, C++, Csh, HTML, Java, Javascript, Jess, Ksh, MySQL, MXML, Pascal, Perl, PHP, Postgresql, POSIX, Python, Ruby, RDF, TVML, XHTML, XML.

 

Technologies: Agent Technologies, ATL, Berkeley Sockets/WinSock, CGI, Client-Server Architectures, DirectX, Flash, Flex, GIS, GUI, ODBC, OOP, OpenGL, OSF-Motif, MEL, MFC, Multi-Agent Systems, Qt, Rails.

 

Software/Tools: Alice, 3D Studio MAX, Borland C++, Borland C++ Builder, Flash, Gamebryo, GCC, InstallShield, MS Visual C++, MS Visual Studio, MS Project, Maya, ModSAF, OneSAF, Visio, JMP.

COMMUNICATION

SKILLS

Spoken languages: Fluent in: Dutch, English and German, knowledge of French

 

Written languages, including formal and scientific: Dutch, English and German



[1] Story and Simulations for Serious Games, Nick Iuppa and Terry Borst, Focal Press (2006)

[2] End-to-End Game Development, Nick Iuppa & Terry Borst, Focal Press (2009)




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