PROFILE
Martin van Velsen is a senior research engineer
currently at Carnegie Mellon University where he is the lead visualization
engineer for the CTAT authoring research group. Amongst a wide range of visual
projects a small sample includes neurosurgery simulation design, artificial
intelligence architectures, virtual humans and training simulations. Martin serves
as technical advisor to many leading specialists in the field of digital games,
simulations and cinematic authoring [1][2]
CAREER HISTORY
Senior Research Engineer at the
Human Computer Interaction Institute, Carnegie Mellon University (2008-present)
Senior Research Programmer at the
Institute for Creative Technologies, University of Southern California
(2002-2008)
Research Programmer
at the Robotics Institute, Carnegie Mellon University (1998 - 2002)
PUBLICATIONS
Van Velsen, M., Williams J., Verhulsdonck G.,
Narrative Concepts for AI Driven Digital Interactive Story Telling, in
proceedings of the 2009 ICIDS conference
Van Velsen, M., Williams J., Verhulsdonck G., Concepts
for Interactive Digital Storytelling: From Table-top to Game-AI, poster in
proceedings of the 2009 AIIDE conference
Van Velsen, M., Williams J., Verhulsdonck, G.,
Concepts for Interactive Digital Storytelling: From Table-top to Game-AI, in
proceedings of the fifth conference on Artificial
Intelligence and Interactive Digital Entertainment (AIIDE), 2009
Jhala, A., Velsen, M., Challenges in Development and Design of Interactive Narrative Authoring
Systems, a Panel, in proceedings of the 2009 AAAI Spring Symposium
Van Velsen, M., Towards Real-time Authoring of Believable
Agents in Interactive Narrative, in proceedings of the 8th International
Conference on Intelligent Virtual Agents (IVA-08), 2008
Van Velsen, M., Narratoria, an Authoring Suite for Digital Interactive
Narrative, accepted as a poster in proceedings of the 21st
International Florida Artificial Intelligence Research Society Conference, 2008
Kim, Y., van Velsen, M., Hill, R.W. Jr., Modeling
Dynamic Perceptual Attention in a Complex Virtual Environment, 5th
International Working Conference on Intelligent Virtual Agents, 2005
Mark A. Spicer, Ph.D., M.D Martin van Velsen, John P.
Caffrey, Ph.D., and Michael L.J. Apuzzo, M.D. Virtual Reality Neurosurgery - A
Roadmap, International Journal: 'Neurosurgery', April 2004
Gordon, A., van Lent, M., van
Velsen, M., Carpenter, M., and Jhala, A., Branching Storylines in Virtual
Reality Environments for Leadership Development. Proceedings of the Sixteenth
Innovative Applications of Artificial Intelligence Conference (IAAI), 2004
Hill, R.W. Jr., Douglas, J., Gordon, A., Pighin, F.P.,
van Velsen, M. Guided Conversations about Leadership: Mentoring with Movies and
Interactive Characters. Proceedings of the Fifteenth Innovative Applications of
Artificial Intelligence Conference (IAAI), 2003
Sycara, K., Paolucci, M., van Velsen, M. and Giampapa,
J., The RETSINA MAS Infrastructure. To appear in the special joint issue of the
international journal: Autonomous Agents and MAS, Volume 7, Nos. 1 and 2, July,
2003.
Massimo Paolucci, Zhendong Niu, Katia Sycara,
Constantine Domashnev, Sean Owens and Martin van Velsen "Matchmaking to
Support Intelligent Agents for Portfolio Management". In Proceedings of
Autonomous Agents 2000.
EDUCATION
UNIVERSITY OF PROFESSIONAL EDUCATION, 1997, HR&O Rotterdam
& Omstreken, the Netherlands, B.Sc., Computer Science
(Cum Laude)
AWARDS
Nominated
and finalist for ‘Most Innovative Video’ in the International AI Video Competition
during the Twenty-Third Conference on
Artificial Intelligence, 2008
ACADEMIC
SERVICE
TO
THE RESEARCH
COMMUNITY
Participant in the panel on Interactive Drama:
Dialogue as Gameplay, PAX East gaming convention 2011
Co-organizer and host of the Panel on Authoring
Interactive Narrative at the 2009 AAAI Spring Symposium, Stanford University
Program Committee Member: 3rd and 4th
Workshop on Intelligent Narrative Technologies (AIIDE 2010, 2011)
Member Review Committees: AIED 2010-2011,
IJCAI 2009
CURRENT CMU
GRADUATE
COURSE WORK
Computational Models of Discourse Analysis, Applied
Machine Learning, Applied Research Methods.
SOFTWARE
SKILLS
Operating systems: AIX, HP-UX, IRIX, Linux,
MS DOS, PalmOS, MacOS, Solaris, Windows XP/2000/NT/Vista, Windows 9x/Me/CE.
Programming languages: ActionScript, Assembler,
Awk, Bsh, C, C++, Csh, HTML, Java, Javascript, Jess, Ksh, MySQL, MXML, Pascal,
Perl, PHP, Postgresql, POSIX, Python, Ruby, RDF, TVML, XHTML, XML.
Technologies: Agent Technologies, ATL, Berkeley
Sockets/WinSock, CGI, Client-Server Architectures, DirectX, Flash, Flex, GIS,
GUI, ODBC, OOP, OpenGL, OSF-Motif, MEL, MFC, Multi-Agent Systems, Qt, Rails.
Software/Tools: Alice, 3D Studio MAX, Borland
C++, Borland C++ Builder, Flash, Gamebryo, GCC, InstallShield, MS Visual C++, MS
Visual Studio, MS Project, Maya, ModSAF, OneSAF, Visio, JMP.
COMMUNICATION
SKILLS
Spoken languages: Fluent in: Dutch, English and German,
knowledge of French
Written languages, including formal and scientific: Dutch,
English and German